Wednesday, October 26, 2016

Corellian Corvette (Tantive IV) (Part 2)

Tantive IV

At this point in the build the basic shape was completed and the detailed engines were placed. However the rest of the ship still needed to be shaped and have the extras added such as turrets and a centre radar dish.

The turret mounts are created using a sphere cut in half with the section of its roof moved inwards to create a flat plane for the turret itself to sit on. From here i re-scaled and positioned the turret in it's correct place and rotation. Each turret is build using 3 shapes, a sphere, cylinder and another cylinder for the barrel.
Extra details were added to the turret such as the extruded sections are there to represent extra armour and perhaps a rotation to the main base of the turret.
 Larger sections of the ship were made using few divisions, this meant that adding details could either be added using new shapes which would be time consuming and rather unnecessary on the poly count so instead I added extra divisions in the larger panels and then extruded and pulled items in and out to create raised panels and boxes, that could be textured to show hatches, electrical panels or whatever I decide I want them to be.

There are two main turrets again created using the same method however with a slightly different design placed at the top and bottom of the first pillar on the ship.
 Below is the finished design of the ship with the extra details and such. I am glad i decided to build the ship in modular parts as this made it easier to reuse parts such as the engine which i was able to group and duplicate into place quickly and easily that it saved me quite a bit of time.
I would say this model is a higher poly count than the others as there are more details added to the ship as it will be a main focus during my animation.
This ship i would not change how i made it as the methods I choose meant that making this ship went easier and smoother than i had expected.

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